3ds Max
3ds Max is Autodesk’s 3D modeling, animation and rendering software; descended from 3D Studio, a DOS program released in 1990, it has long been used in game development, film and television production, and design visualization such as architecture.
Contents15 sections
Key facts
October 31, 19903D Studio for DOS Released
Autodesk released 3D Studio for DOS on Halloween 1990. The software was developed by the Yost Group led by Gary Yost; its code name, THUD, came from programmer Tom Hudson.[1]
The Yost Group was formed by Gary Yost with Jack Powell and others and was later acquired by Autodesk. The DOS version supported standalone plug-in modules developed by third parties.[2]
1993Decision to Re-Architect for Windows NT
According to Gary Yost, after the team learned that Windows NT 3.1 would be released in summer 1993, it decided to re-architect the software; once the fourth DOS release shipped in mid-1994, the team concentrated on the new product.[3]
April 1996Release of 3D Studio MAX
1997First Film VFX Use and 3D Studio VIZ
1999Autodesk Acquires Discreet Logic
After acquiring Discreet Logic, Autodesk established its Discreet division.[2]
2001Discreet 3ds max 4 and Halo
Discreet 3ds max 4 went on sale, incorporating features gained through Autodesk’s acquisition of Discreet Logic. The first Halo video game, released the same year, was also made with the aid of the software.[1]
March 2005Renamed Autodesk 3ds max
Autodesk renamed its Discreet division Autodesk Media and Entertainment, and former Autodesk software products were renamed accordingly, with 3D Studio Max becoming Autodesk 3ds max.[4]
August 20053ds Max 8
At SIGGRAPH 2005, Autodesk presented 3ds Max 8 as the newest version of its professional 3D animation software.[5]
2006Visualization of One World Trade Center
3ds Max was used to visualize the new One World Trade Center using data from AutoCAD and Revit.[1]
2015Design and Entertainment Features Combined
The 3ds Max 2015 release combined features for architecture, engineering and construction (AEC) and for media and entertainment (M&E) into a single product.[1]
March 2026Release of 3ds Max 2027
Autodesk released 3ds Max 2027, adding the Smart Bevel system, which handles meshes from Boolean operations more cleanly, the Noise Plus modifier, and Field Helper, which works with the Volume Select modifier, along with an early technical preview of Autodesk Assistant, a documentation-searching chatbot.[6]
May 2026Release of 3ds Max 2027.1
The 3ds Max 2027.1 update revised the Smart Bevel tool and changed the Data Channel modifier.[7]
As of October 2026: Current Status
Autodesk says 3ds Max is used for game development, film and television productions, and design visualization projects, with its modeling tools popular for architectural and product visualization; users quoted on its product page include Industrial Light & Magic and Playground Games, which said that almost all of the content in Forza Horizon 5 was created in 3ds Max.[8]
3ds Max 2027 runs only on Windows 11 and is offered by subscription, with an Indie subscription available to eligible individuals.[6]
Related Organizations, Websites, and Public Accounts
3ds Max: Official website: https://www.autodesk.com/products/3ds-max/overview (opens in a new window)[8]
Sources
- A visual history of 3ds Max (opens in a new window)
- Chapter 8: Commercial Animation Software – Autodesk / Yost Group (opens in a new window)
- The History of 3D Studio – Gary Yost interview (part 2) (opens in a new window)
- Autodesk re-brands Discreet division (opens in a new window)
- Autodesk Underscores Strength in 3D and Visual Effects at SIGGRAPH 2005 (opens in a new window)
- Autodesk releases 3ds Max 2027 (opens in a new window)
- Autodesk releases 3ds Max 2027.1 (tag listing) (opens in a new window)
- Autodesk 3ds Max 2027 (opens in a new window)