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Pixar

Pixar Animation Studios is a computer animation film studio in Emeryville, California, spun off from Lucasfilm’s Computer Division in 1986; it released the first computer-animated feature, Toy Story, in 1995, has been a wholly owned subsidiary of The Walt Disney Company since 2006, and developed technologies including RenderMan and Universal Scene Description.

Contents24 sections
Key facts

The Lucasfilm Computer Division

Early Rendering Inventions

From 1981, the Lucasfilm graphics team developed several technologies later underlying RenderMan: Loren Carpenter originated micropolygons and the Reyes rendering architecture, and Rob Cook turned stochastic sampling into an algorithm, with motion blur and depth of field developed around 1983.⁠[2]

Spun Off as Pixar

RenderMan Introduced

In 1987–1988, Pat Hanrahan and Jim Lawson designed a new shading language; in 1988 Hanrahan wrote the RenderMan Interface Specification, and Reyes evolved into RenderMan, which was introduced that year and later widely adopted for film visual effects.⁠[2]

Tin Toy Wins the Academy Award for Animated Short

At the 61st Academy Awards in 1989, Pixar’s Tin Toy won the award for Short Film (Animated), credited to John Lasseter and William Reeves.⁠[4]

Feature Film Agreement with Disney

In May 1991, Pixar entered into a feature film agreement with Disney, under which the two would make and distribute at least one computer-animated film.⁠[3][1]

Toy Story Released

On November 22, 1995, Toy Story, made by Pixar with Disney, was released in theaters; Pixar describes it as the world’s first computer-animated feature film.⁠[1]

Initial Public Offering

On November 29, 1995, Pixar listed on Nasdaq under the symbol PIXR, pricing shares at $22 to raise $132 million; the stock closed its first day at $39 after reaching $49.50. The offering represented about 20% of the company, with Steve Jobs owning the remaining 80%.⁠[5]

The offering became the largest IPO of 1995.⁠[6]

Co-Production Agreement with Disney

In 1997, Pixar and Disney signed a Co-Production Agreement extending their relationship, with plans to jointly produce five films over 10 years.⁠[3][1]

Oscar for RenderMan’s Developers

In January 2001, the Academy of Motion Picture Arts and Sciences announced an Oscar statuette for Pixar’s Rob Cook, Loren Carpenter and Ed Catmull for developing the RenderMan software, the first Oscar given specifically for developing a software package.⁠[7][8]

Disney Announces Acquisition of Pixar

On January 24, 2006, Disney announced an all-stock acquisition of Pixar at 2.3 Disney shares per Pixar share, a transaction value of $7.4 billion ($6.3 billion net of Pixar’s cash of just over $1 billion). Under the plan, Ed Catmull would become president of the Pixar and Disney animation studios, and John Lasseter chief creative officer.⁠[9]

Last Annual Report as an Independent Company

In its annual report filed in March 2006, Pixar said it had about 850 employees and contractors at the end of 2005 and was headquartered in Emeryville, California; its six released films had grossed more than $3.2 billion worldwide; it had sold RenderMan for nearly 18 years; and it used its in-house Marionette system for articulating, animating and lighting.⁠[3]

Acquisition Completed

On May 5, 2006, Disney completed its acquisition of Pixar, which became a wholly owned Disney subsidiary. Steve Jobs, previously Pixar’s chairman and CEO, joined Disney’s board as a non-independent director.⁠[10][11]

Jim Morris Named President

In November 2014, Jim Morris, previously Pixar’s general manager and executive vice president of production, was promoted to president of Pixar, continuing to report to Ed Catmull.⁠[12]

Universal Scene Description Open-Sourced

On July 26, 2016, Pixar officially open-sourced Universal Scene Description (USD), a technology for exchanging 3D data between content creation tools, together with the Hydra preview renderer and plugins for Autodesk MayaMayaMaya is a 3D modeling, animation, effects and rendering application now developed by Autodesk; first released by Alias|Wavefront in 1998, it is widely used by film, television and game studios.Open the full entry and Katana. USD is also used in Pixar’s proprietary Presto animation system.⁠[13][14]

John Lasseter Takes Leave

On November 21, 2017, John Lasseter announced a six-month leave. In a memo to staff he acknowledged his “missteps” and apologized to anyone who had received an unwanted hug or other gesture that crossed the line.⁠[15]

Pete Docter Becomes Chief Creative Officer

In June 2018, Pete Docter, director of Monsters, Inc., Up and Inside Out, was named Pixar’s chief creative officer, succeeding John Lasseter, who left both studios and stayed on as a creative consultant through the end of the year.⁠[16]

Ed Catmull Announces Retirement

In October 2018, Pixar co-founder Ed Catmull announced he would retire at the end of the year and then serve as a consultant through the end of July the following year.⁠[17]

New Films and First Long-Form Series

Between 2020 and 2025, Pixar’s feature releases included Onward and Soul (2020), Luca (2021), Turning Red and Lightyear (2022), Elemental (2023), Inside Out 2 (2024) and Elio (2025).⁠[18]

Elio, with directors including Domee Shi and Madeline Sharafian, follows Elio, a boy obsessed with space. In 2025, Pixar’s first original long-form animated series, Win or Lose, launched on Disney+.⁠[19][20]

Alliance for OpenUSD Formed

Hoppers and Toy Story 5

In 2026, Pixar released Hoppers and Toy Story 5, bringing its total to 31 feature films.⁠[18]

Hoppers, directed by Daniel Chong, follows Mabel, who uses a new technology to “hop” her consciousness into a robotic beaver; Toy Story 5, directed by Andrew Stanton and Kenna Harris, has the toys facing a new tablet called Lilypad.⁠[22][23]

As of October 2026: Current Status and Slate

As of October 2026, Pixar’s website lists upcoming features including Gatto, directed by Enrico Casarosa (March 5, 2027), Incredibles 3, directed by Peter Sohn (June 16, 2028), and Coco 2, directed by Lee Unkrich and co-directed by Adrian Molina (November 2029).⁠[24][25][26]

Pixar uses RenderMan for all of its production rendering, with RenderMan 27 the current version; the studio also maintains open-source projects including OpenUSD, OpenSubdiv and OpenTimelineIO.⁠[8][27]

Related Organizations, Websites, and Public Accounts

Pixar Animation Studios: Official website: https://www.pixar.com/ (opens in a new window)⁠[1]

The Walt Disney Company: Official website: https://thewaltdisneycompany.com/ (opens in a new window)⁠[10]

Sources

  1. Our Story (opens in a new window)
  2. Milestones:The Development of RenderMan® for Photorealistic Graphics (opens in a new window)
  3. Pixar Annual Report (Form 10-K) for fiscal year 2005 (opens in a new window)
  4. The 61st Academy Awards | 1989 (opens in a new window)
  5. Pixar goes public, soars (opens in a new window)
  6. To Infinity and Beyond: The Story of Pixar’s Stock Market Debut (opens in a new window)
  7. Sci-Tech Oscar Goes to Pixar (opens in a new window)
  8. About RenderMan (opens in a new window)
  9. Disney to Acquire Pixar (Exhibit 99.1 to Form 8-K) (opens in a new window)
  10. Disney Completes Pixar Acquisition (opens in a new window)
  11. The Walt Disney Company Form 8-K (May 2006) (opens in a new window)
  12. Disney Animation, Pixar Promote Andrew Millstein, Jim Morris to President (opens in a new window)
  13. Open Source Release (opens in a new window)
  14. Introduction to USD (opens in a new window)
  15. Disney Animation, Pixar chief John Lasseter taking leave (opens in a new window)
  16. Jennifer Lee, Pete Docter Take Lasseter’s Roles at Disney, Pixar (opens in a new window)
  17. CG Pioneer Ed Catmull to Retire (opens in a new window)
  18. Feature Films (opens in a new window)
  19. Elio (opens in a new window)
  20. Win or Lose (opens in a new window)
  21. Pixar, Adobe, Apple, Autodesk, and NVIDIA form Alliance for OpenUSD (opens in a new window)
  22. Hoppers (opens in a new window)
  23. Toy Story 5 (opens in a new window)
  24. Gatto (opens in a new window)
  25. Incredibles 3 (opens in a new window)
  26. Coco 2 (opens in a new window)
  27. Technology Libraries (opens in a new window)