Pixar
Pixar Animation Studios is a computer animation film studio in Emeryville, California, spun off from Lucasfilm’s Computer Division in 1986; it released the first computer-animated feature, Toy Story, in 1995, has been a wholly owned subsidiary of The Walt Disney Company since 2006, and developed technologies including RenderMan and Universal Scene Description.
Contents24 sections
Key facts
1979The Lucasfilm Computer Division
In 1979, George Lucas recruited Ed CatmullEd CatmullEd Catmull is an American computer scientist, a pioneer of computer graphics, and a co-founder of Pixar Animation Studios. He devised foundational methods including the display of curved surfaces, texture mapping, and Z-buffering, and took part in developing the rendering software RenderMan; Pixar released the first fully computer-animated feature film, Toy Story, in 1995. After Disney acquired Pixar in 2006, he led both Pixar and Walt Disney Animation Studios until stepping down at the end of 2018, and he received the 2019 Turing Award.Open the full entry from the New York Institute of Technology to head Lucasfilm’s Computer Division, the forerunner of Pixar.[1]
1981–1985Early Rendering Inventions
From 1981, the Lucasfilm graphics team developed several technologies later underlying RenderMan: Loren Carpenter originated micropolygons and the Reyes rendering architecture, and Rob Cook turned stochastic sampling into an algorithm, with motion blur and depth of field developed around 1983.[2]
1986Spun Off as Pixar
In 1986, Steve JobsSteve JobsSteve Jobs (1955–2011) was a technology entrepreneur, Apple co-founder, NeXT founder, and investor and former CEO of Pixar. His career spanned personal computing, digital music, smartphones and animated films, with an emphasis on product design, user experience and multidisciplinary teams.Open the full entry bought the Computer Division from George Lucas and set it up as an independent company, Pixar.[1][3]
1988RenderMan Introduced
In 1987–1988, Pat Hanrahan and Jim Lawson designed a new shading language; in 1988 Hanrahan wrote the RenderMan Interface Specification, and Reyes evolved into RenderMan, which was introduced that year and later widely adopted for film visual effects.[2]
1989Tin Toy Wins the Academy Award for Animated Short
At the 61st Academy Awards in 1989, Pixar’s Tin Toy won the award for Short Film (Animated), credited to John Lasseter and William Reeves.[4]
May 1991Feature Film Agreement with Disney
November 22, 1995Toy Story Released
On November 22, 1995, Toy Story, made by Pixar with Disney, was released in theaters; Pixar describes it as the world’s first computer-animated feature film.[1]
November 29, 1995Initial Public Offering
On November 29, 1995, Pixar listed on Nasdaq under the symbol PIXR, pricing shares at $22 to raise $132 million; the stock closed its first day at $39 after reaching $49.50. The offering represented about 20% of the company, with Steve Jobs owning the remaining 80%.[5]
The offering became the largest IPO of 1995.[6]
1997Co-Production Agreement with Disney
January 2001Oscar for RenderMan’s Developers
January 24, 2006Disney Announces Acquisition of Pixar
On January 24, 2006, Disney announced an all-stock acquisition of Pixar at 2.3 Disney shares per Pixar share, a transaction value of $7.4 billion ($6.3 billion net of Pixar’s cash of just over $1 billion). Under the plan, Ed Catmull would become president of the Pixar and Disney animation studios, and John Lasseter chief creative officer.[9]
March 2006Last Annual Report as an Independent Company
In its annual report filed in March 2006, Pixar said it had about 850 employees and contractors at the end of 2005 and was headquartered in Emeryville, California; its six released films had grossed more than $3.2 billion worldwide; it had sold RenderMan for nearly 18 years; and it used its in-house Marionette system for articulating, animating and lighting.[3]
May 5, 2006Acquisition Completed
November 2014Jim Morris Named President
In November 2014, Jim Morris, previously Pixar’s general manager and executive vice president of production, was promoted to president of Pixar, continuing to report to Ed Catmull.[12]
July 26, 2016Universal Scene Description Open-Sourced
On July 26, 2016, Pixar officially open-sourced Universal Scene Description (USD), a technology for exchanging 3D data between content creation tools, together with the Hydra preview renderer and plugins for Autodesk MayaMayaMaya is a 3D modeling, animation, effects and rendering application now developed by Autodesk; first released by Alias|Wavefront in 1998, it is widely used by film, television and game studios.Open the full entry and Katana. USD is also used in Pixar’s proprietary Presto animation system.[13][14]
November 21, 2017John Lasseter Takes Leave
On November 21, 2017, John Lasseter announced a six-month leave. In a memo to staff he acknowledged his “missteps” and apologized to anyone who had received an unwanted hug or other gesture that crossed the line.[15]
June 2018Pete Docter Becomes Chief Creative Officer
In June 2018, Pete Docter, director of Monsters, Inc., Up and Inside Out, was named Pixar’s chief creative officer, succeeding John Lasseter, who left both studios and stayed on as a creative consultant through the end of the year.[16]
October 2018Ed Catmull Announces Retirement
In October 2018, Pixar co-founder Ed Catmull announced he would retire at the end of the year and then serve as a consultant through the end of July the following year.[17]
2020–2025New Films and First Long-Form Series
Between 2020 and 2025, Pixar’s feature releases included Onward and Soul (2020), Luca (2021), Turning Red and Lightyear (2022), Elemental (2023), Inside Out 2 (2024) and Elio (2025).[18]
August 1, 2023Alliance for OpenUSD Formed
On August 1, 2023, Pixar, AdobeAdobeAdobe (Adobe Inc.) is a software company headquartered in San Jose, California, founded in 1982 by John Warnock and Charles Geschke. Known for PostScript, PDF and creative software such as Acrobat, Photoshop, Illustrator, Premiere Pro and After Effects, it moved its main creative products to Creative Cloud subscriptions from 2013 and expanded into digital marketing and generative AI; it is listed on Nasdaq under the ticker ADBE.Open the full entry, Apple, Autodesk and NVIDIA formed the Alliance for OpenUSD, hosted by the Joint Development Foundation, an affiliate of the Linux Foundation, with Pixar chief technology officer Steve May as chair.[21]
2026Hoppers and Toy Story 5
In 2026, Pixar released Hoppers and Toy Story 5, bringing its total to 31 feature films.[18]
As of October 2026: Current Status and Slate
Related Organizations, Websites, and Public Accounts
Pixar Animation Studios: Official website: https://www.pixar.com/ (opens in a new window)[1]
The Walt Disney Company: Official website: https://thewaltdisneycompany.com/ (opens in a new window)[10]
RenderMan: Official website: https://renderman.pixar.com/ (opens in a new window)[8]
OpenUSD: Official website: https://openusd.org/ (opens in a new window)[13]
X: Official account: https://x.com/pixar (opens in a new window)[1]
LinkedInLinkedInLinkedIn is a social networking platform for professionals. It was founded in 2002 by Reid Hoffman and others, launched in 2003, and listed on the New York Stock Exchange in 2011; after Microsoft acquired it for approximately $26.2 billion in 2016, it became a wholly owned Microsoft subsidiary. Its revenue comes from membership subscriptions, advertising, and recruitment solutions.Open the full entry: Official account: https://www.linkedin.com/company/pixar-animation-studios (opens in a new window)[1]
YouTubeYouTubeYouTube is Google’s video-sharing and creator platform, founded in 2005 by Steve Chen, Chad Hurley, and Jawed Karim and acquired by Google in 2006. Built around video uploading, viewing, and creator earnings, the platform has developed Shorts, YouTube Music, Premium, YouTube TV, and products for children, and is headquartered in San Bruno, California, United States.Open the full entry: Official account: https://www.youtube.com/pixar (opens in a new window)[1]
Sources
- Our Story (opens in a new window)
- Milestones:The Development of RenderMan® for Photorealistic Graphics (opens in a new window)
- Pixar Annual Report (Form 10-K) for fiscal year 2005 (opens in a new window)
- The 61st Academy Awards | 1989 (opens in a new window)
- Pixar goes public, soars (opens in a new window)
- To Infinity and Beyond: The Story of Pixar’s Stock Market Debut (opens in a new window)
- Sci-Tech Oscar Goes to Pixar (opens in a new window)
- About RenderMan (opens in a new window)
- Disney to Acquire Pixar (Exhibit 99.1 to Form 8-K) (opens in a new window)
- Disney Completes Pixar Acquisition (opens in a new window)
- The Walt Disney Company Form 8-K (May 2006) (opens in a new window)
- Disney Animation, Pixar Promote Andrew Millstein, Jim Morris to President (opens in a new window)
- Open Source Release (opens in a new window)
- Introduction to USD (opens in a new window)
- Disney Animation, Pixar chief John Lasseter taking leave (opens in a new window)
- Jennifer Lee, Pete Docter Take Lasseter’s Roles at Disney, Pixar (opens in a new window)
- CG Pioneer Ed Catmull to Retire (opens in a new window)
- Feature Films (opens in a new window)
- Elio (opens in a new window)
- Win or Lose (opens in a new window)
- Pixar, Adobe, Apple, Autodesk, and NVIDIA form Alliance for OpenUSD (opens in a new window)
- Hoppers (opens in a new window)
- Toy Story 5 (opens in a new window)
- Gatto (opens in a new window)
- Incredibles 3 (opens in a new window)
- Coco 2 (opens in a new window)
- Technology Libraries (opens in a new window)